Coding Awbie teaches logic skills and problem solving, and it helps kids succeed in an increasingly digital world. Coding Awbie is the easiest way to introduce coding to your child.
Discover Awbie’s world through code
You control Awbie, a playful character who loves delicious strawberries. With each coding command, you guide Awbie on a wondrous tree-shaking, strawberry-munching adventure!
Children learn best through play. Combining tangible blocks with an interactive game fires up a child’s imagination, inspires dreams and builds confidence.
With Coding Awbie, multiple kids can play together on the same device. There’s enough room on the table for two or more kids to assemble sequences and play together.
Created by a team from TIDAL Lab at Northwestern University, Coding Awbie is inspired by over 50 years of research into computer programming education. The game is appropriate for ages 5–12 and keeps kids engaged for endless hours.
Tangible Play Inc. — the business behind the Osmo brand — was founded in 2013 by Pramod Sharma and Jerome Scholler, who set out to create “something awesome that inspires the youngest generation,” while at the same time addressing a concern of many parents about how to have their children interact with technology without losing the value of hands-on play.
By 2014 the first three Osmo games, Newton, Tangram, and Words, were launched to universal praise from parents, educators, industry experts, and most importantly, with overwhelming support (and giggles) from our most challenging critics, children.
Since its début, Osmo has expanded its family of games to include Numbers, Masterpiece, Coding Awbie, Monster, and Pizza Co., incorporating unique characters, such as Awbie, Mo the Monster, and the Pizza Co. gang. We’ve taken the Osmo fun to new heights (while pleasing mom and dad with enhanced learning).