World Design for Video Games

Description

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.



Have you tried this resource? Help someone out by sharing your thoughts!

Write a review

More Ways to Learn Video Game Design

Become an Asset Artist for Games
Lynda.com
Become an Asset Artist for Games
College | $20 Monthly
Gamestar Mechanic
E-Line Media
Gamestar Mechanic
4th - 9th | Free
Game Design in the Science Classroom
Curriki
Game Design in the Science Classroom
6th - High School | Free
Game Design Document: Define the Art & Concepts
California Institute of the Arts
Game Design Document: Define the Art & Concepts
College | Free